Medium Review Roundup: Critics are divided

Medium Review Roundup: Critics are divided

The Medium, exclusively for the Xbox Series X, will be released tomorrow. The game is a psycho horror game with one unique twist. Yes, your character can interact with two worlds at the same time.

Cool concept aside, the game has received mixed reviews overall. In other words, it is not the killer app that Microsoft had hoped for. However, it should be worth playing during the video game shortage of early 2021. Of course, Xbox Game Pass subscribers can play it for free. As of now, the game has a score of 72 on Metacritic.

Jordan Ramée reviewed "The Medium" on GameSpot and praised the game, giving it a 9 out of 10. He praised the game for its bold theme and creative puzzle solving.

The Good Ramée felt that "The Medium" is a solid demonstration of what the Xbox Series X is capable of. The fact that the game runs on two planes simultaneously feels distinctly next-gen. The scenarios boldly tackle not only the horror genre, but also how the aftereffects of trauma affect people.

The Bad The ending did not completely satisfy the lame. Developer Bloober Team opted for a proprietary fixed camera system, which made navigating the world a bit clunky.

Bella Blondeau of The Gamer reviewed The Medium. She called it Bloober Team's most ambitious title to date. The story is somber and melancholy in depth, with a wonderfully haunting atmosphere.

The Good Like any good psycho-horror game, Medium is unsettling. But as uncomfortable as it is "deeply sad," The Medium is a horror game with a human touch. The game is also not afraid to tackle some very mature themes.

The Bad The fixed camera angles feel like something from the PS1 or PS2 generation; Blondeau feels the boldness of 2021, but players may miss something important in the game. The camera is fixed, which can make solving puzzles frustrating.

Molly L. Patterson of EGM gave The Medium a solid review. She liked the split-screen dual reality reminiscent of Silent Hill.

The Good Exploring The Medium's world and characters is very compelling. For those who like to uncover the darker side of history, this game will scratch that itch. The game also draws a lot of inspiration from Bloober Team's Polish roots and does not carelessly set the stage in an American city. Patterson feels that the game has its flaws, which may put some players off, but it is engaging and she finds it worthy of this score.

The Bad For Patterson, "Medium" feels oddly incomplete. The various story threads feel half-baked, not fully baked and not properly cooled. The gameplay mechanics also feel unfinished and unfeasible for Patterson, and seem to have failed to reach their true potential. In addition, the game is slow-paced, and Patterson fears that some players may find it boring. The autosave system is also inconsistent.

Tanner Dedmon of ComicBook had mixed feelings about The Medium. He dislikes the game's fixed camera, but admires its uniqueness and originality.

Good Points The main character, Marianne, acts as an intimate guide through the world of The Medium. The dual reality system is the game's strongest mechanic. It is not perfect, but it is a fulfilling experience. The world itself has meaning, and the story is worth delving into.

Bad Points The fixed camera does not help the gameplay. You can walk in the wrong direction and it takes too long to position Marianne perfectly. Some of the puzzles are on the nose and can feel like a work in progress. The slow, deliberate nature of the game makes the 10-hour experience seem longer than it is.

Sarah Maria Griffin of The Guardian did not fully understand Bloober Team's vision in Medium magazine. While she praised the game's visuals and world, she felt its split-world system ultimately failed.

On the plus side: the world is beautiful for a horror game. The cinematography and visual design are immersive.

Bad Points Griffin was initially excited about this game, but it slowly became a confusing and disappointing piece of entertainment. She found the story's themes ultimately tasteless. None of the themes felt fleshed out as it tried to fit postwar trauma, child abuse, violence, and family all into one game. Griffin also found it difficult to follow the storyline, even while taking notes. She was also surprised that the game, which was only 12 hours long, felt so long; "I was surprised that it felt like such a long game.

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