Much of the commentary about the PS5 has focused on the console itself: the SSD makes games load faster than ever, the GPU helps games render at 4K and run at 60fps, and the physical design could be mistaken for a router by friends and family. But gaming consoles are more than just hardware. [Accessories and software features can also make a big difference, as is the case with Tango Gameworks, the studio behind Ghostwire: Tokyo, the PS5's The company is paying particular attention to the dual-sense controllers and 3D audio protocols.
Information comes from an interview with IGN. Reporter Lucy O'Brien on Ghostwire: Tokyo: an interview with Tango founder and CEO Shinji Mikami and the game's director, Kenji Kimura.Ghostwire: Ghostwire:Tokyo is a game that Sony is working on for this summer's The three participants talked primarily about the game itself, but Mikami and Kimura also touched on how DualSense and 3D audio enhance the game in ways that traditional hardware could not.
"This is very difficult to explain verbally or in writing, so you have to experience it firsthand," said Kimura, "Dual Sense haptics and adaptive triggers allow you to feel and experience various actions and attacks like never before, which makes us, the developers It felt so good that it made us, the developers, say, 'Wow! Dual-sense haptics and adaptive triggers allow us, the developers, to feel and experience a variety of actions and attacks like never before, which made us, the developers, say, "Wow! ' It felt so good that it made us, the developers, say, 'Wow!'
The difficult part, Kimura continued, was finding a way to convey the subtlety and immersion of Dual Sense to players before they actually play the game. Such a thing may not be possible, he conceded, but he seemed to think that the DualSense's capabilities are fundamentally different from the vibration capabilities of existing controllers.
Kimura also touched on the 3D audio capabilities of the PS5. For those who don't know, 3D audio is a protocol that customizes a three-dimensional soundscape based on the shape of the ear. While this technology is already available in some PC gaming headsets, PS5 will theoretically use a version of the technology that provides a more immersive experience by providing an optimized soundscape for each individual listener.
"It's hard to even explain (3D audio) without experiencing it personally," Kimura said. "Sound is very important to feel like you're actually there, to feel the things and beings that are actually there, and with 3D audio, you can feel like you're there and "feel" what's there."
Ghostwire: Ghostwire:Tokyo is slated for release next year, but 3D audio and the DualSense controller will be available when PS5 launches later this year. 3D audio and the DualSense controller will be available when PS5 launches later next year, when the PS5 will be available; the PS5 is expected to arrive in the holiday season of 2020.
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