We don't yet know how the upgraded components in the PS5 will affect the look and play of games compared to the PS4, but game developers have a few ideas. We have already heard about the benefits to particle effects and ray tracing, but another benefit would be "upscaling" of textures.
In an interview with Official PlayStation Magazine (via TechRadar), Luca Dalco of LKA, developer of "The Town of Light" and the upcoming "Martha is Dead," expressed his excitement for this PS5-specific feature The PS5 is a unique feature of the PS5," he said.
"It's one of the most important visual advances we've been waiting for," said Dalco. We've put a lot of effort into getting the highest resolution textures possible on PS4. Nevertheless, PS5 allows us to use an incredible texel density of up to 4096 px/m.
To unpack this quote, "texel" stands for texture element or texture pixel, which are the individual parts that make up a "texture map. The more texels there are, the more detailed the object will be.
Having the ability to support high quality textures is critical to the success of the PS5. Since Sony's console is capable of 8K resolution gameplay, there will be no place for low quality textures to hide if they are full quality.
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