The Xbox Series X and Xbox Series S have some of the best controllers Microsoft has sent out, but the PS5's DualSense controller is arguably more innovative, thanks to its vibration and adaptive triggers. What might Microsoft do about its DualSense controller?
In an interview with Kinda Funny Gamescast reported by VGC, Xbox head Phil Spencer had good things to say about the PS5 controller. He also suggested that the Xbox controller may be updated.
When asked about the possibility of VR coming to the Xbox Series X, Spencer began talking about other accessories and what Microsoft could improve upon The Xbox controller was one of the topics discussed.
"We'll probably have some work to do on the controller," he said. I think Sony has done a great job with their controllers." Are there things we should be doing to look at some of them?"
Spencer also stated. [Unfortunately, players who are waiting for VR support on Xbox may be better off buying a PS5 or PC.
"We're seeing what happens on PC. The best experience I've seen, especially when it comes to VR, is Quest 2. Its ease of use doesn't require any connection to the Xbox at all." So when I see scenarios like that, I think about xCloud, I think about the Xbox Live community, I think about how content can be brought to those screens, I think about other things.
For Spencer, if Microsoft were to pursue VR game development, they would look at both first-party and third-party studios to see if they can leverage existing IP and relationships.
As for the current Xbox Series X controller, it is not a bad one. However, Sony stole some of Microsoft's thunder with their DualSense improved vibration and adaptive triggers.
The PS5 controller uses voice coil actuators. This allows developers to achieve very subtle vibrations. When playing a game like "Astro's Playroom," the player can "feel" the difference between walking on glass and walking on metal.
A motor is also attached to the shoulder button. By applying current to the motor, the developer can add tension to the trigger, changing the level of resistance to pressing the button. Some games, such as Ratchet & Clank: Rift Apart, use different levels of tension to mimic the feel of different weapons.
If Microsoft were to implement this type of technology in a future Xbox Series X controller, Xbox fans might applaud the decision.
Doing so might also make it easier for third-party developers. At the moment, Sony's first-party games are taking full advantage of DualSense. Third-party developers may feel that it is not worth spending the time to tweak the dual-sense experience when half of the players are using Xbox.
Regardless, future controller improvements would be welcome. Perhaps these features will be included in the Xbox Elite Controller Series 3.
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